Gemcraft 2 Chasing Shadows V1.0.16 Cracked Fixed
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See also GemCraft Labyrinth and Gemcraft Part 1. Gemcraft Chapter 2 (Chasing Dark areas) is certainly a video game made by Video game in a Container and will be the long awaited sequel to Gemcraft Part 1.
It was released on April 4th, 2014 as the 4tl sport in the collection. It focuses on the sorcerer from Gemcraft Chapter 1 with The Forgotten on their method to the Spiritforgé. On the method, they move through an older snare - the Scythe Door - which isolates the sorcerer and the Neglected. Obtaining himself at his previous wizard tower, the sorcerer now sets off to arranged a capture to catch and close off the Forgotten about before she gets to the Spiritforge. The participant eventually understands that the Gembearer (the player from Gemcraft Labyrinth) has been killed, with the Jewel of Eternity that he got crafted resting by his corpse.
The participant collects the Treasure and chooses to consider it to thé Spiritforgé in his stead, whiIe tapping intó its forces to set waste to the hordes of monsters assaulting the Spiritforge. It is after that that points go wrong and the truth is uncovered. The Treasure of Eternity, after soaking up the quality of the monsters begins to shine with a blinding light.
At the same period, the covered Gem of Eternity replicas also begin to shine, transferring power to the Gem of Eternity. It then fire a powerful break open of magic at the Spiritforge guard, eliminating it.
It is then exposed that all along the treasure that you acquired gathered from the Gembearer'beds corpse has been a corrupted imitation. In all the prior situations where the Forgotten has been sealed, she would gradually infect the treasure, twisting the gem's energy to her very own requirements and holding all the bogus gems to one another. So when you used the socketed fake you would make use of the corrupted strength of all the gemstones and would ruin the safeguard. The Ignored even let the participant live life to that finish after their preliminary separation at the Scythe Gate. In the end you were the Forgotten's pawn she used to break into the one place that she could not get into or damaged. Nevertheless she possibly never designed for you to reside and that may have got become a mistake as the game refers to a sequel in which you enter the Spiritforge after finding the true Gem of Eternity which provides been poorly hidden by the Forgotten (discovered at industry Y6, which can just be revealed after starting the Spiritforge cover).
Contents Changes from Previous Video games Game Mechanics 9x Velocity Switch The sport functions a new 9x velocity button for players who spend hours on Endurance. Furthermore, the menus pub can right now be turned from the top to the bottom for the consumer's choice. XP Pub The game offers the XP bar with today in different images.This XP pub in the fight was 1st presented on Gemcraft iOS. Stamina X4 field finished on stamina on haunting trouble Endurance setting can today only end up being tried after the player beats the allocated quantity of ocean for the level they are playing, and is certainly a key on the victory screen. Achievement progress is definitely not recorded during this mode either.
Gemcraft 2 Chasing Shadows Release
Endurance mode goes on until round 999, after which the player completes stamina mode for the map and receives a various color on the symbol. Difficulty Amounts can today be performed on 3 troubles: Looming, Glaring, and Haunting. Emerging will be the default problems, with harder difficulties ending in even more and tougher monsters in a longer battle, but furthermore reward even more experience for completing the battle and boost the expertise multipliers of battle traits.
Higher difficulties are usually also the only way to obtain level 100 talisman fragments, as they increase the ranges of dropped fragments. Skills Major article: You start off your journey with just a few, but you can obtain more by unlocking tomé chambers on certain road directions by killing a specific amount of monsters in particular ways.
A skill cover of 45 is certainly developed for skills that do not straight affect treasure power. Each level of a skill costs even more skill points to stage up, and unspent skill points include mana to your starting pool, so it isn't usually a great concept to invest all your skill points. Battle Traits Primary article: Identical to GCL's 'Battle Configurations', battle traits enhance the technicians of the fight at differing magnitudes based on trait level(TL). Each trait can have got a level from 1 to 7 (Hatred offers a utmost degree of 10), from a little switch in the monsters to a extreme increase in them. Each degree in each attribute also provides one wave to the fight, producing it flexibly more. Fight traits price Shadow Cores, requiring the attribute degree in cores to make use of that degree eg. 1 primary for characteristic degree 1, 3 cores to up a feature from degree 2 to 3, 7 from 6 to 7, etc.
Higher difficulties also make qualities cost even more, with Glaring costing double the shadow corés, and Haunting charging thrice the quantity of shadow cores. In version 1.1.0 of the flash edition, the Beacon Surprise trait had been replaced by the Hatred trait. Thankfully, if a participant manages to lose a battle with fight features, all Shadow Cores spent on battle traits are usually came back.
In the Steam version, Battle Traits do not cost Shadow Cores. Characteristic Effect Adaptive Carapace Reduces harm dealt to a creature by 0.5xTL%(.5-3.5%) every time it gets strike, up to 10xTL%(10-70%) total after 20 strikes. Mana Locking mechanism Makes your Mana Pool provide you gained mana in portions every 10+15xTL-1(10-100) mere seconds. Corrupted Banishment Restores 18xTL%(18-126%) of monsters health, gives it 10xTL(10-70) additional shield and one level of protecting per degree of the characteristic.
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Haste Influx Stones and sparks move 7xTL%(7-49%) quicker. Hatred Creatures begin with more hit factors and obtain tougher faster. At degree 1, it improves 50% hit points and 0.7 influx hit stage increase. It caps at level 10, with 1.000.000% even more hit factors, and 7.0 wave hit stage increment.
This feature also provides a very much increased XP multiplier per level likened to the other traits. Giant Domination Giants have got 30xTL%(30-210%) even more armor, and 5xTL%(5-35%) even more wellness and acceleration. Waves added by this trait are giants. Swarmling Domination Swarmlings get -9xTL%(9-63%) duration on sluggish, freeze, and curse effects. Waves included by this characteristic are usually swarmlings. Orblets Adds 2+TL(3-9) orblets around your orb, providing you a +3% mana get multiplier per orblet. Monsters that achieve your orb take the orblets, and consider to get away the industry with thém.
A permenant -10% mana get multiplier is definitely used for every lost orblet. Chasing Shadows Subpoena a shadow to the battle per degree of the characteristic. The An item with sockets thát you can fill up up with uncommon monster and upper body falls. Each fragment provides a rarity that is enhanced with trait difficulty and degree that can end up being enhanced with shadow corés, capping at 100. Each Fragment offers one or more bonuses that raise as you update the fragment. Pieces with a higher rarity enable for more powerful bonus deals per upgrade, and more per fragment. Really powerful fragments even have got the capability to enhance all of your skill ranges and offer the capability of going beyond the degree 45 ability cover and making your abilities extremely powerful.
World map The planet chart in GC2 is usually a bit different from the earlier Gemcraft games. The markers for each field (known as field bridal party) now resemble a grade 1 gem, just like Gemcraft Section 0 (Jewel of eternity) and Gemcraft Chapter 1 (The Ignored). Some ranges resemble higher grade jewels like as quality 3. Unlike some other Gemcraft video games, levels are usually now on hextiles. Each hextile offers several areas, like any number of special fields like as wizard systems, tome chambers, or vision areas.
When you beat a field with a wizard tower, more hextiles will uncover (For example, You finished Y4, then you will unlock Hextiles I ánd H,that indicates you will also unlock I actually1.) When you open a tome holding chamber and full its industry, you gain a new skill. The eyesight fields are the nearly all challenging, equivalent to the epic areas in earlier games. At the start of the sport, you will very first unlock, and unlock Y1. Fields possess a aggressive wizard structure which will break your orb of presence if you do not crack all locks located on the industry before the last wave starts.
Locks separate when specific conditions are fulfilled, for illustration when you capture it with a tower a Times times, make use of a freeze spell on it Back button times, take it with á bolt-enhanced gemstone X periods, or capture it with á beam-enhanced treasure for A secs. If all hair are broken before the last wave starts and you defeat the final wave, you get a prize of at minimum 1 hextile, 1 chart small, and a battle characteristic or problems degree. For example: defeating wizard tower system degree F4 unlocks Hextiles E and I, earns bridal party E1 and I1, and unlocks the haste battle feature. The lone exception to this is, which only drops a fight trait (Orblets) for Vapor players. Globe Map levels Main post: Eyesight Fields Major article: These are fields that let you look into former or upcoming events. On these amounts you will replay some fields from previous Gemcraft video games with a fixed collection of skills.
These levels are considered the most challenging amounts in the video game. All talisman effects and abilities are usually deactivated for these levels, but beating these areas will give the player a one-time reward of 13 skill points and, in some instances, unlock more fields to explore. Level Map The road directions are remade in GC2:CS, and are filled with even more color. Pathways can today be made from dirt, fine sand or whatever landscape you're currently within, as nicely as rocks. Achievements Major post: Structures Shrines get rid of their buildable status and return to their 'unique' standing from GC0. Wall space shrink to down to 1×1 units while the additional buildings are usually 2×2 units.
This assists you put your podiums where you want with more precision. L The brand-new Gem color up-date in GC2avé a deployment time when set to stabilize out the reward power of being capable to enhance gems. You will acquire the capability to develop amplifiers after you beat the L4 tomb. In amounts whose tiles resemble quality 2(GC1 GC0)/Grade 3(GCL GCCS) gems, a fresh building identified as the 'sorcerer tower system' is definitely presented which will eliminate the orb if its hair are not ruined before the final influx. You will end up being given things like a HextiIe when you uncover it. In ranges whose tiles resemble quality 1 jewels that is definitely like a Tri-swirl design within, a brand-new building recognized as the 'Tome holding chamber' is usually launched.
Tome chambers open and provide you some items when you full the task stated in the Holding chamber (for illustration, kill Back button reavers). These areas can be finished without opening the holding chamber, but some sorcerer towers require some skills and there will become an exclamation point on the field creator if the chamber hasn'capital t been opened up yet. Rock circles known as show up in some amounts, these store energy from enemies that are under the impact of an effect like curse or stop.
Ruined nodes will construct up a charge to 10% then damage foes in variety. Some eyesight maps (and the spiritforge level) need you to charge 5 nodes to 100% to beat them. Locked up Jewel of Eternity Replicas and the Scythé Gate: Old Géms of Eternity (Thé Forgotten has béen captured 6 times before) can be found caged in some levels, these randomly banish monsters. The Scythe Door shows up on L1 and will also randomly remove foes. Obelisks and Corrupted: Obelisks perform like beacons arbitrarily bestowing enemies with a arbitrary impact and are usually indestructible.
Corrupted Mana Shards are yellow mana shards that, while endless, will weaken any gemstones that feed away of them, more lowering the quantity of mana that can end up being acquired from each photo. Sleeping Hives: These are insidious fresh enemy structures that spawn shadów swarmlings (like théy arrived out of a Tomb) for every photo terminated by a close by jewel in a tower system and each gemstone bomb utilized on them. Eách Swarmling from here is more powerful than the final, therefore while it is usually a great method for free of charge gets rid of and hits, it can be dangerous to hit the sleeping hive too many moments; the swarmling may eventually gain the stats of giants! Building Amplifier Amplifies the státs of the close by towers. Tower The main damage developing use them to spot jewels, those will assault nearby creatures.
Contents Changes from Previous Games Game Mechanics 9x Speed Switch The sport functions a new 9x speed switch for participants who spend hrs on Stamina. Furthermore, the menus club can today be changed from the top to the underside for the user's preference. XP Club The game offers the XP bar with right now in various images.This XP bar in the battle was 1st launched on Gemcraft iOS.
Endurance Back button4 field finished on endurance on haunting trouble Endurance setting can now only be tried after the participant is better than the allocated amount of mounds for the level they are usually enjoying, and can be a switch on the triumph screen. Achievement progress is usually not documented during this mode either. Endurance mode will go on until circular 999, after which the participant completes endurance setting for the map and receives a different colour on the symbol. Difficulty Levels can now be performed on 3 difficulties: Growing, Manifest, and Haunting.
Growing is definitely the default problems, with harder complications ending in even more and tougher enemies in a longer fight, but furthermore reward more expertise for completing the battle and enhance the experience multipliers of battle traits. Higher difficulties are furthermore the just method to acquire level 100 talisman fragments, as they enhance the levels of dropped pieces. Skills Major article: You start off your journey with only a several, but you can gain more by unlocking tomé chambers on particular maps by eliminating a particular amount of monsters in particular methods. A skill cover of 45 is certainly developed for abilities that do not straight affect gemstone power. Each degree of a ability costs even more skill points to levels up, and unspent skill points include mana to your starting pool, therefore it isn't usually a good idea to spend all your skill points.
Battle Traits Major post: Identical to GCL's 'Fight Settings', fight traits improve the mechanics of the fight at differing magnitudes structured on attribute level(TL). Each characteristic can have a level from 1 to 7 (Hate offers a max level of 10), from a little switch in the monsters to a extreme boost in them. Each degree in each trait also adds one influx to the battle, making it flexibly much longer. Battle traits cost Shadow Cores, needing the attribute level in cores to make use of that level eg. 1 core for trait level 1, 3 cores to up a attribute from level 2 to 3, 7 from 6 to 7, etc.
Higher difficulties furthermore make traits cost more, with Manifest costing twice the shadow corés, and Haunting priced at thrice the quantity of shadow cores. In edition 1.1.0 of the display version, the Beacon Surprise trait had been changed by the Hatred characteristic.
Luckily, if a player loses a fight with battle features, all Shadow Cores invested on fight traits are returned. In the Steam version, Battle Traits perform not price Shadow Cores. Trait Impact Adaptive Carapace Reduces damage dealt to a beast by 0.5xTL%(.5-3.5%) every period it will get strike, up to 10xTL%(10-70%) overall after 20 hits. Mana Lock Can make your Mana Swimming pool give you earned mana in pieces every 10+15xTL-1(10-100) secs. Damaged Banishment Restores 18xTL%(18-126%) of creatures health, gives it 10xTL(10-70) extra armor and one coating of shielding per level of the characteristic. Haste Influx Gems and sets off shift 7xTL%(7-49%) faster.
Hatred Enemies start with more hit points and obtain tougher quicker. At level 1, it improves 50% strike points and 0.7 influx hit stage increment. It hats at level 10, with 1.000.000% even more hit points, and 7.0 wave hit point increment. This trait also offers a very much increased XP multiplier per level compared to the additional traits. Giant Domination Leaders have 30xTL%(30-210%) more armor, and 5xTL%(5-35%) more health and speed. Waves included by this feature are leaders.
Swarmling Domination Swarmlings obtain -9xTL%(9-63%) length on gradual, freeze, and curse results. Waves included by this attribute are usually swarmlings.
Orblets Adds 2+TL(3-9) orblets around your orb, providing you a +3% mana get multiplier per orblet. Monsters that reach your orb acquire the orblets, and try out to escape the field with thém.
A permenant -10% mana gain multiplier is definitely applied for every dropped orblet. Chasing Shadows Subpoena a shadow to the fight per level of the attribute.
The An product with sockets thát you can fill up with rare beast and chest falls. Each fragment provides a rarity that is definitely increased with characteristic difficulty and degree that can become enhanced with shadow corés, capping at 100. Each Fragment offers one or more bonuses that increase as you update the fragment. Fragments with a higher rarity enable for even more powerful bonus deals per update, and even more per fragment. Quite powerful fragments even possess the capability to enhance all of your skill levels and offer the capacity of heading beyond the level 45 skill cap and producing your abilities extremely effective. World map The planet chart in GC2 is definitely a bit various from the prior Gemcraft video games. The guns for each field (called field tokens) right now resemble a quality 1 gemstone, simply like Gemcraft Section 0 (Treasure of eternity) and Gemcraft Section 1 (The Neglected).
Some ranges resemble increased grade gems like as grade 3. Unlike various other Gemcraft video games, levels are usually now on hextiles. Each hextile has several areas, like any quantity of special fields such as sorcerer towers, tome chambers, or vision areas.
When you defeat a field with a wizard tower, more hextiles will open (For instance, You finished F4, then you will open Hextiles I ánd H,that means you will also unlock I1.) When you open a tome chamber and complete its field, you gain a fresh ability. The eyesight fields are usually the most challenging, comparable to the epic areas in previous games. At the begin of the game, you will very first uncover, and unlock F1. Areas possess a hostile wizard tower which will break your orb of presence if you perform not crack all hair situated on the field before the last wave starts. Locks split when certain conditions are fulfilled, for instance when you take it with a tower a X times, make use of a freeze mean on it X times, capture it with á bolt-enhanced gemstone X periods, or shoot it with á beam-enhanced treasure for X mere seconds. If all hair are damaged before the last wave starts and you defeat the last wave, you get a reward of at minimum 1 hextile, 1 chart small, and a battle attribute or problems level.
For example: beating wizard structure degree F4 unlocks Hextiles Y and I, earns tokens Age1 and I1, and unlocks the haste battle characteristic. The sole exception to this is usually, which just drops a fight attribute (Orblets) for Steam players. Planet Map amounts Main content: Eyesight Fields Major content: These are usually fields that let you look into prior or future occasions.
On these levels you will replay some fields from earlier Gemcraft video games with a fixed place of abilities. These amounts are regarded the most challenging amounts in the game.
All talisman effects and abilities are deactivated for these levels, but defeating these areas will give the participant a one time reward of 13 ability factors and, in some situations, unlock even more fields to discover. Level Map The routes are remade in GC2:CS, and are filled up with even more color. Pathways can today be produced from dirt, fine sand or whatever ground you're also currently within, as well as gemstones. Achievements Main post: Buildings Shrines drop their buildable position and return to their 'particular' standing from GC0.
Walls shrink to down to 1×1 devices while the various other buildings are usually 2×2 units. This assists you place your towers where you would like with even more precision. L The brand-new Gem colour update in GC2avé a deployment period when arranged to stabilize out the reward energy of being able to improve gems.
You will get the ability to create amplifiers after you defeat the J4 tomb. In levels whose tiles resemble grade 2(GC1 GC0)/Grade 3(GCL GCCS) gems, a brand-new building recognized as the 'wizard tower system' is usually released which will destroy the orb if its hair are not really ruined before the final wave. You will be given things like a HextiIe when you unlock it. In amounts whose tiles resemble grade 1 gemstones that is certainly like a Tri-swirl style within, a fresh building known as the 'Tome chamber' is usually presented. Tome chambers open up and give you some products when you full the task stated in the Step (for instance, kill X reavers).
These areas can end up being finished without starting the holding chamber, but some wizard towers need some skills and there will become an exclamation stage on the industry machine if the holding chamber hasn'testosterone levels been opened up yet. Stone circles known as appear in some ranges, these shop energy from monsters that are usually under the impact of an effect like curse or freeze out. Destroyed nodes will create up a charge to 10% after that damage opponents in range. Some eyesight routes (and the spiritforge level) require you to charge 5 nodes to 100% to defeat them.
Imprisoned Gem of Eternity Replications . and the Scythé Gate: Old Géms of Eternity (Thé Forgotten has béen captured 6 times before) can be found caged in some levels, these randomly banish monsters.
The Scythe Gate seems on L1 and will also randomly remove opponents. Obelisks and Corrupted: Obelisks function like beacons randomly bestowing enemies with a arbitrary impact and are usually indestructible. Corrupted Mana Shards are yellow mana shards that, while endless, will damage any gemstones that give off of them, further lowering the quantity of mana that can end up being obtained from each photo. Resting Hives: These are usually insidious fresh enemy buildings that spawn shadów swarmlings (like théy emerged out of a Tomb) for every photo fired by a close by gem in a tower and each gem bomb utilized on them. Eách Swarmling from right here is stronger than the last, therefore while it can be a great technique for free of charge kills and hits, it is definitely harmful to strike the sleeping hive too many times; the swarmling may eventually obtain the stats of leaders! Building Amplifier Amplifies thé stats of thé nearby towers.
Tower The primary damage building use them to spot jewels, those will strike nearby enemies.